Search results for "User behaviour"
showing 5 items of 5 documents
Relationships among Bicycle Rider Behaviours, Anger, Aggression, and Crashes in Finland
2022
Riding a bicycle is increasingly encouraged as a sustainable transport solution, especially in urban areas. However, safety concerns, both perceived and actual, can significantly lower the willingness to ride among the population. To support cycling planning and policy in the double task of increasing the levels of cycling while mitigating crash risk, there is a need to better understand the behaviours and attitudes of bicycle riders. In this manuscript, we study a cohort of Finnish bicycle riders through four questionnaires, the Cycling Behaviour Questionnaire (CBQ), Cyclist Risk Perception and Regulation Scale (RPRS), Cyclist Anger Scale (CAS), and Cyclist Aggression Expression Inventory …
The analysis of urban travellers’ latent preferences to explain their mode choice behaviour
2012
Our research aims to explore the impact of latent variables, mirroring urban travellers’ attitudes and perceptions, on the individual decision making process regarding the mode of transport. The paper describes the first results of an ongoing research activity, which derive from a pilot study conducted in Palermo, the capital of the Sicilian Region (in the south of Italy), and demonstrate that policy makers, in designing a socially desirable and environmentally sustainable urban mobility system, should take into account how travellers perceive the qualitative dimensions of transport.
Multi-Agent Systems as Effective Tools for the User-Based Thermal Comfort: an Introduction
2010
Through the paper the characterization of a comfort model, enriching that proposed by Fanger with an adaptive approach, is carried out using a Multi Agent System (MAS). This is a well suited coordinated set of Intelligent Agents, that are software applications interacting in order to follow user in his own needs and preferences in relation to indoor comfort, adapting to the changes of context variables. As a matter of fact, MAS are systems aware of the scenery where users live, following them in their own needs and preferences and adapting to their expectations. Indeed, thermal comfort conditions in the built environment are strictly related not only to the thermal and geometric building fe…
Kannustin, koriste ja liikkujan kaveri : tutkimus liikuntateknologian käyttäjyydestä
2017
During the last couple of decades, information technology has become a ubiquitous part of almost all areas of everyday life; exercise and sports being no exception. Sports technology can be defined as digital entities, with which one can measure, record and analyse data on sports and physical activity, and refine it according to the needs of its users. This kind of technology has already been researched quite extensively. The majority of this research has concentrated on the effects of sports technology on the level of physical activity of its users, and on the adherence of users to different kinds of physical activity recommendations. In addition to this, within this research, sports techn…
Exergaming usage : hedonic and utilitarian aspects
2017
There is a growing demand for information systems (IS) that could advance desirable health behaviours among people. While digital gaming has generally been perceived to increase individuals’ sedentary time, gaming can also act as a medium to promote health, for example, by increasing individuals’ levels of physical activity. Exergaming, a form of digital gaming that combines games with physical activity, has been mentioned as potential means of influencing physical activity levels. Previous research on exergaming has been dominated by a very device-centric perspective, focusing more on its technological and physical aspects, than a more user-centric perspective that focuses on the users and…